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Batman: Arkham Origins Guide - Internal Datapack Locations

Paul Walker

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Find out the locations for all Batman: Arkham Origins' Enigma datapacks and how to get them.

Published on Oct 31, 2013

This guide is for the Enigma datapacks hidden in internal areas only. We've also got a guide for all the Enigma datapacks on Batman: Arkham Origins main map

We've found and collected every Enigma datapack on Batman: Arkham Origins map and the guide below explains how you can do it to.

In order to make collecting all Batman: Arkham Origins' Enigma datapack easier, you'll want to progress far enough in the story to the point where you're able to visit Enigma's HQ (don't worry, it's early on).

Once you've done that, Enigma's informers will appear on the map for you to hunt down and interrogate. Interrogating Enigma's men will add datapack locations to your map and, therefore, will make them much easier to find.

In any case, here is how you collect all Batman: Arkham Origins' datapacks.

Batman: Arkham Origins – Gotham City Police Department and Burnley Sewers Enigma Datapacks

 

Enigma Datapack 1: Requires glue grenade. This datapack is behind a steaming pipe. Block the pipe with a glue grenade and then crouch under the gap to collect the datapack inside. 

Enigma Datapack 2: Requires bat claw. Look for an anchor point, using detective vision if necessary, and then use the bat claw to create a wire that you can grapple onto. Once you are on the wire, you should easily be able to see a datapack hidden in a pipe. Walk across the wire to collect the Enigma datapack. 

Enigma Datapack 3: This datapack is hidden in a closed pipe. Turn on detective vision and you should easily spot a section of the pipe that you can pull open with your bat claw. Once you’ve opened the pipe, collect the datapack inside with your bat claw. 

Enigma Datapack 4: Requires shock gloves. This datapack is shut off behind a set of bars. Use your shock gloves on the generator nearby and you will gain access to a hackable console next to the steel bars for 15 seconds. Hack it quickly with your cryptography sequencer, entering the password ‘PROFITEERING’. The bars will now open and you can pick up the datapack.

Enigma Datapack 5: Requires glue grenade. Place a glue grenade in the water to create a platform and use you bat claw to start pulling yourself across the water. Halfway across, you should spot an indentation to your side with a datapack at the end. Use your bat claw to pull yourself down that route and collect the datapack. 

Enigma Datapack 6: You’ll find this datapack locked away in the evidence room. To get to it, throw a remote controlled baterang and guide it out through the ventilation shaft you came in through. There are some electrified cables in the elevator shaft that you need to use to electrify the baterang before executing a u-turn and coming back through the ventilation shaft. Guide the electrified baterang to the fuse box on the wall next to the locked datapack and the door will open.

Enigma Datapack 7: Requires glue grenade. In the morgue, switch on your detective vision and look for a block of destructible floor. Use your explosive gel on the floor and then crouch down to crawl into the gap you’ve created. You’ll find the Enigma datapack inside. 

Enigma Datapack 8: Glide across and grapple up to the room this datapack is stored in. It’s on the desk inside. 

Enigma Datapack 9: This datapack is in Gordan’s office. Hack the console outside the door with the password ‘PROUDTOSERVE’ to unlock the door and get to the datapack inside. 

Enigma Datapack 10: Requires cryptography sequencer range upgrade. Hack the console on the wall behind the datapack using your cryptography sequencer. After entering the password ‘conviction’, the bars will open, giving you access to the datapack. 

Enigma Datapack 11: Turn on your detective vision and you’ll easily spot the locker this datapack is hidden in. Use your bat claw to pull the locker open and then pick up the Enigma datapack inside. 

Enigma Datapack 12: This datapack is in the interrogation room. On one side of the gap in the middle of the room is a locked datapack and on the other a switch. Hit the switch with a baterang and then hop back through the gap and collect the datapack with your bat claw before the time runs out. 

Enigma Datapack 13: This datapack is in a small office. You can’t go through the door, so just hop through the window and pick up the datapack.  

Enigma Datapack 14: Requires shock gloves. The locked door behind which this datapack is hidden has a generator next to it. Use your shock gloves to charge it and the door will unlock. Go through the door and into the right side of the room to find the Enigma datapack.          

Batman: Arkham Origins - Gotham Merchants Bank Enigma Datapacks 

 

Enigma Datapack 1: This datapack is located in the recess above the entrance to Gotham Merchants Bank. The datapack is strapped to a rotating cog, so have your bat claw ready and pick it off as it comes into view. 

Enigma Datapack 2: In front of the destroyed vault door, there is a grate that you can climb down into if you crouch down. Once your in the vent, you should find the datapack directly parallel with the vault door. 

Batman: Arkham Origins - Lacey Towers, Bane's Field HQ & Hat Shop Enigma Datapacks

 

Enigma Datapack - Lacey Towers: You'll investigate a crime scene at Lacey Towers as part of the main story. Once you get there, you'll find the datapack strapped to a wall.

Enigma Datapack - Bane's Field HQ: In Bane's HQ, look for a vent on the ceiling. Detective vision will help if you can't spot it. Use your bat claw to pull down the vent cover and then to reel in the datapack hidden inside. 

Enigma Datapack - Hat Shop: You'll need to get to far enough in the story to meet the Hatter, but once you do you can visit the hat shop. There is a vent cover on the wall that you need to pull down with the bat claw. Climb inside and follow the vent all the way to the end, rather than jumping out the gap halfway through. The Enigma datapack is at the end. 

Batman: Arkham Origins - The Final Offer Enigma Datapacks

 

Enigma Datapack 1: This datapack is hidden in a pipe directly to your right after entering the final offer. Pull it open with you bat claw and then use the bat claw to reel the datapack in.

Enigma Datapack 2: Requires remote claw and glue grenade. You'll find this datapack located halfway across a corridor of water on Deck One. Use the remote claw on one of the anchor points located on either side of the water and then crawl across to the datapack on the wire you have created. Now through a glue grenade next to the datapack to create a raft. Hop onto the raft and pick up the datapack. 

Enigma Datapack 3: To get to this datapack use your detective vision to spot a weak piece of ceiling. Use the bat claw to pull it down. Grapple up into the gap and collect the datapack inside.

Enigma Datapack 4: Requires glue grenade. This datapack is in a cage with a small gap blocked by a steaming pipe. Use a glue grenade to block it and then crouch to get through the gap and collect the Enigma datapack. 

Enigma Datapack 5: Requires remote claw. This datapack is hidden high up on a rafter. Turn on your detective vision and look for an anchor point. Use your remote claw and then grapple up to the wire. Walk along the wire to the rafter to pick up the datapack. 

Enigma Datapack 6: This datapack is hidden behind a low gap. Run to the gap and slide through. Now look above you and you should see the datapack. Collect it with the bat claw. 

Enigma Datapack 7: Hack the console with your cryptography sequencer, entering the password 'TONNAGE'. The door next to the console will now unlock, allowing you to pick up the datapack behind it.

Enigma Datapack 8: Throw a remote baterang through the electricity pulsing above the metal door. Guide your electrified baterang up throw the hole in the ceiling and then hit the fusebox next to the locked datapack. The datapack lockbox will open, allowing you to collect it. 

Enigma Datapack 9: This datapack is locked behind bars in the Casino under a sign that reads 'Grand Prize'. Quick throw three baterangs at the dollar signs under the bars and the bars will open. Use your bat claw to collect the datapack. 

Enigma Datapack 10: Use your explosive gel to destroy the destructible wall and then pick up the Enigma datapack behind it. 

Enigma Datapack 11: This datapack is hidden behind the stairs. To get to it, jump into the grate on the floor and follow the vent round behind the stairs. Jump out of the vent and pick up the datapack.

Enigma Datapack 12: To get to this datapack, run towards the steel grate and slide through the gap at the bottom. Walk around to the right and then pick up the datapack.   

Batman: Arkham Origins - Steel Mill Enigma Datapacks

 

 

Enigma Datapack 1: This datapack is hidden in a little alcove at the end of a frozen conveyer belt. All you need to do is pick it up.

Enigma Datapack 2: Look for a vent on the floor in the room next to the one in which datapack 1 is located. Crawl through the vent and you will find an Enigma datapack on the floor in the room at the other side of the vent, 

Enigma Datapack 3: This datapack is behind a destructible wall, which should be easy to locate if you use your detective vision. Destroy it with your explosive gel and then pick up the datapack inside. 

Enigma Datapack 4: As you enter the room in which datapack 3 is located on the rafters, look around to spot the datapack instead of dropping down. Walk towards the ledge in front of the datapack and then collect it with your bat claw. 

Enigma Datapack 5: You’ll find this datapack hidden behind a ‘Sionis Industry’ container. Climb on the container and then drop on top of the forklift at is side. From there, you can collect the Enigma datapack with your bat claw. 

Enigma Datapack 6: Requires glue grenade. The area in which this datapack is stored is blocked by three columns of steam. Use your glue grenades to block the three pipes, walk thorough and turn right to pick up the datapack.

Enigma Datapack 7: Requires remote claw. This datapack is stored behind a locked door. Look round to the side of the door with detective vision to find a destructible wall and an anchor point. Use the remote claw on the anchor point to create a wire that you can grapple to. Zipline down the wire towards the destructible wall to smash through and get to the datapack behind it.

Enigma Datapack 8: This datapack is behind some steel bars. Look to the left of the bars to find a shutter with a gap at the top. Throw a remote controlled baterang through the hole and guide it towards the wall opposite. Do a u-turn and guide the baterang to hit the button to the right of the shutter. The shutter will open enough for you to slide through the gap and get the datapack inside.

Enigma Datpack 9: This datapack is another one that's behind some steel bars. Head back towards the elevator and look above you to find a hole in the pipe in the ceiling. Grapple up to it and crawl through into the room with the datapack. Hack the console next to it with your cryptography sequencer and the datapack will be unlocked.

Enigma Datapack 10: Requires shock gloves. You'll find a large circular cog behind some steel bars at the location of this datapack. Look for a portable generator in the room and charge it with your shock gloves. The cog will now turn, revealing the datapack strapped to it. Collect it with your bat claw.

Enigma Datapack 11: Requires shock gloves. Charge the generator next to the conveyer belt with your shock gloves. This will open a hatch at the end of the conveyer belt. Climb up onto the conveyer belt and collect the datapack.  

Batman: Arkham Origins - Gotham City Royal Hotel Enigma Datapacks

 

 

Enigma Datapack 1: This datapack is hidden in a hole in a wall to your right after entering the Royal Hotel. Use your bat claw to collect it.

Enigma Datapack 2: You’ll find this datapack in a room just past datapack one. Look for a vent above the door and grapple up to it. Drop into the room to pick up the Enigma datapack.

Enigma Datapack 3: This datapack is pretty easy to spot perched atop some boxes. Reel it in with your bat claw. 

Enigma Datapack 4: This datapack is hidden in the vents under the floor. Get into the general area that the datapack is located in using your map, and then drop down into the vents to collect it. 

Enigma Datapack 5: Requires shock gloves. To get to this datapack, hidden behind a shutter, charge the generator on the wall using your shock gloves. The shutter will open enough to allow you to collect the datapack with your bat claw.

Enigma Datapack 6: Requires remote claw. Look for some anchor points in the elevator shaft and use the remote claw to create a wire that you can grapple up to. Walk along the wire to collect the datapack. 

Enigma Datapack 7: Requires remote claw and glue grenades. Use the remote claw on the anchor point to get to the platform on which the datapack is located. Once you are on the platform, use the glue grenade to block the steaming pipe and crawl through the gap to collect the datapack strapped to the wall.

Enigma Datapack 8: Crawl onto the wire you created to get datapack 7 and look up for a ledge you can grapple onto. Shimmy along the ledge to get to the datapack. 

Enigma Datapack 9: Requires cryptography sequencer range upgrade. Use your cryptography sequencer to hack the console located behind the locked datapack. Collect the datapack with your bat claw. 

Enigma Datapack 10: This datapack is hidden under a small gap. Run towards it and slide underneath to get to the Enigma datapack hidden through the gap.

Enigma Datapack 11: Requires remote claw. Glide down from the wire that you need to create to exit the room onto a platform with a hackable console. Use the cryptography sequencer to enter the password “WHYTHELONGFACE” and the nose on the large clown next to you will open, revealing a datapack. Collect it with the bat claw.   

Enigma Datapack 12: You need to go into some vents to get under a grate and into the next room. Before you exit the vent in the next room, do a u-turn and you will find the datapack directly in front of you. 

Batman: Arkham Origins - Gotham Pioneers Bridge Internal Enigma Datapacks

 

 

Enigma Datapack 1: This datapack is under the walkway that you enter on. Crouch to get under the gap at the bottom of the stairs and then run and slide under the low gap to get the datapack behind it. 

Enigma Datapack 2: This datapack is strapped to a surface above you once you climb up out of the elevator, into the shaft. Use your bat claw to collect it. 

Enigma Datapack 3: Requires glue grenades. Use your glue grenades to block the three steaming pipes in the elevator shaft and then jump across. Turn right, grapple up to the ledge and turn right again. Throw a remote controlled baterang to the wall opposite to you and then do a u-turn. You will see a switch in front of you. Hit it with the baterang and the grate covering the datapack on your left will open, allowing you to collect the datapack with your bat claw. 

Enigma Datapack 4: Pull open the vent and then crawl inside to pick up this Enigma datapack.

Enigma Datapack 5: Requires cryptography sequencer range upgrade. Hack the console located in the room with the datapack using your cryptography sequencer. Once you’ve entered the password “GALVANIZED”, the door will open and you can collect the datapack. 

Enigma Datapack 6: Look on the wall to the right of the steel bars behind which this datapack is located to find a closed pipe that you can open with your bat claw. Once you’ve pulled it open, guide a remote controlled baterang into the pipe. When you come out into the room at the end of the pipe, turn left and guide the baterang to the switch at the far end of the room. This will raise the steel bars, allowing you to slide through the gap and pick up the Enigma datapack.     

Enigma Datapack 7: This datapack is on the floor of the train. All you need to do is pick it up. 

Enigma Datapack 8: Climb onto the walkway above the train and you should be able to spot the datapack in a gap in the wall. Collect it with your bat claw. 

Enigma Datapack 9: This datapack is hidden in the ventilation system in the floor to the side of the train. Drop down into the vent to get the datapack. 

Enigma datapack 10: Requires shock gloves. Charge the generator on the wall with your shock gloves and then throw a remote controlled baterang over the gap in the fence above the train. Go straight forward and guide it through the pulsing electricity in front of you before doing a u-turn (you will have a limited amount of time to do this). Guide the now electrified baterang to the fuse box on the wall to your left and a door in the fence will open. Grapple up onto the train and then use your explosive gel to destroy the destructible surface on the train’s roof. Drop down into the train to collect the Enigma datapack inside.    

 

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Game :
Batman: Arkham Origins
Formats :
PS3, Xbox 360
Categories :
Collectables Guide
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