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Batman: Arkham Origins Guide - Enigma Datapack Locations

Paul Walker

Cheats


Find out the locations for all Batman: Arkham Origins' Enigma datapacks and how to get them.

Published on Oct 21, 2013

This guide is for the Enigma datapacks hidden in the main map. We've also got a guide for all the Enigma datapacks in Batman: Arkham Origins interior areas.  

We've found and collected every Enigma datapack on Batman: Arkham Origins main map and the guide below explains how you can do it to.

In order to make collecting all Batman: Arkham Origins' Enigma datapack easier, you'll want to progress far enough in the story to the point where you're able to visit Enigma's HQ (don't worry, it's early on).

Once you've done that, Enigma's informers will appear on the map for you to hunt down and interrogate. Interrogating Enigma's men will add datapack locations to your map and, therefore, will make them much easier to find.

In any case, here is how you collect all Batman: Arkham Origins' datapacks.

Batman: Arkham Origins - Park Row Enigma Datapacks 


Enigma Datapack 1: This Enigma datapack is hidden behind a small destructible wall. Turn on detective vision to spot it easily and use your explosive gel to destroy the wall and get to the datapack behind it. 

Enigma Datapack 2: This datapack is simple. It’s hidden in a little nook between a wall and a vertical ventilation staff. Once you spot it, it’s just a case of picking it up. 

Enigma Datapack 3: This datapack is in a locked box on the Cathedral wall. Turn on detective vision and follow the wire from the locked datapack to a pressure pad. Once you trigger the pressure pad, you’ll have seven seconds to grapple back up to the ledge you came from and use the bat claw to reel in the datapack.

Enigma Datapack 4: This datapack is situated directly next to a large console. Use the action button to smash the console and the lock box will open, allowing you to collect the Enigma datapack.    

Enigma Datapack 5: You’ll find this datapack hidden behind a small destructible wall that should be easy to spot if you turn on detective vision. Use your explosive gel to destroy the wall and then collect the datapack.

Enigma Datapack 6: Requires shock gloves. You’ll find this datapack on a ledge next to Park Row’s comms tower. Use your shock gloves to charge the portable generator and then simply run across the pressure pads next to it. This will open the lock box and allow you to pick up the Enigma datapack. 

Enigma Datapack 7: While this datapack is on ground level, you should first grapple up to the roof of the building on which it is situated. You’ll see a pressure pad on the wall of the building opposite as well as one on the floor on which you are standing. Run over the pressure pad and glide towards the pressure pad on the wall opposite. Wall glide off that pressure pad once you’ve hit it and glide towards the final pressure pad. The Enigma datapack will now be unlocked. 

Enigma Datapack 8: Requires remote claw. While the marker for this datapack will lead you to the roof above the building on which datapack 7 is located, what you actually need to do is head west from this point towards a tunnel on the edge of the map. Enter the tunnel and you will find a door on your right. Go down the stairs and into the ventilation shaft at the bottom. Once you’re out the shaft go down another set of stairs and you should see the datapack opposite you.

Use your remote controlled baterang and guide it through the gap above the door opposite you in order to hit the lit green switch on the other side. This will open another gap that will allow you to use your remote claw on an anchor point on the wall. Do so and then rappel up onto the wire you’ve just placed. Walk along the wire to get behind the metal bars and pick up the Enigma datapack inside. 

Enigma Datapack 9: This Enigma datapack is strapped to the side of a large sign. Grapple up to the sign and then walk along to the datapack to pick it up.

Enigma Datapack 10: Requires multi-batarang. Keep your multi-baterang primed as the five lights above the locked Enigma datapack light up from left to right. Unleash your batarang on the final three once they are lit and the lock box will be opened, allowing you to collect the datapack. 

Enigma Datapack 11: You’ll be familiar with datapacks hidden behind small destructible walls by now. As always, use your detective vision to spot it easily and your explosive gel to remove the wall and open up your path to the datapack behind it. 

Enigma Datapack 12: This datapack is in a lockbox on a balcony. You’ll see a hackable console on the wall next to it. Use your cryptography sequencer to hack it and unlock the datapack. The password is ‘QUANDARY’. 

Enigma Datapack 13: Requires shock gloves. This datapack is on a roof with a protable generator. Use your shock gloves to charge it and you’ll notice that an electric current appears between some aerials that are also on the roof. Throw a remote control batarang towards the current and catch the top of it, charging your baterang. Guide your now electrified batarang to to the fuse box next to the locked datapack. Once you hit it, the lock box will open and you can collect the Enigma datapack inside. 

Enigma Datapack 14: This datapack is in a small fenced off area close to a neon ‘Ace Chemicals’ sign. Grapple up to the ledge next to the sign and the glide down into the fenced area to collect the datapack. 

Enigma Datapack 15: Requires glue grenade. You’ll find this datapack in a caged area nested between two buildings. A gap at the bottom of the cage is bloked by a steaming pipe. Use a glue grenade to block the pipe and crouch under the gap. The datapack is in a lock box next to a hackable console. Use your cryptography sequencer to hack the console and you will gain access to the datapack. The password is ‘TRICKERY’.

Enigma Datapack 16: Requires shock gloves. Use your shock gloves to charge the portable generator in front of the locked datapack and pressure pads. The lights that glow once the generator is charged indicate which pressure pads you should trigger. From the left, hit the first, third and forth pressure pad to unlock the datapack and then snap it up with your bat claw.

Enigma Datapack 17: Once you’ve found your way to the area in which this Enigma datapack is located, look for an anchor point on the building with the ‘Ace Chemicals’ sign on top and use the remote claw to create a wire. Grapple up to the wire and face away from the Ace Chemicals building. Zipline town the wire and you will smash through a destructible wall. The datapack is on the floor inside.

Batman: Arkham Origins - Industrial District Enigma Datapacks

 

Enigma Datapack 1: There are two buttons located in cages on either side of this datapack. Place some explosive gel on the button to the left of the datapack and return to the pressure pad outside the cage.Once you are on the pad, trigger the explosive gel. Throw a remote batarang and guide it to the right of the cage, though the gap on it’s right side and hit the button inside. This will open the lockbox and allow you to collect the Enigma datapack inside.

Enigma Datapack 2: This datapack is hidden behind a small destructible surface. Use your detective vision to locate it easily and your explosive gel to destroy the wall. Pick up the datapack inside. 

Enigma Datapack 3: Requires shock gloves. You’ll find this datapack at ground level at the end of a corridor lined with pressure pads. Use your shock gloves to charge the portable generator and run down the corridor along the pressure pads. A small gap will open in the cage behind which the lock box is hidden. Slide through the gap and you will be able to collect the datapack inside. 

Enigma Datapack 4: This datapack is on a ledge on the Industrial district’s Comms tower. Look for the large tower near the comms tower and grapple up to it. Glide off towards the comms tower, dive for a couple of seconds and then pull up to gain the height neccasary to take you on to the ledge. Once you're on the ledge it’s a simple matter of picking up the datapack. 

Enigma Datapack 5: This datapack is about as easy as it gets. You’ll find it on the roof of the steel mill. No puzzles, just pick it up.

Enigma Datapack 6: Requires shock gloves. On the roof of the steel mill, you’ll find this Enigma datapack above a generator. Use the shock gloves to charge it. This will open the lockbox and allow you to whip out the datapack with your bat claw.

Enigma Datapack 7: This datapack is in a cage with a small gap at the bottom. Run towards the cage and slide through the gap to collect the datapack inside. 

Enigma Datapack 8: There are three lit switches near this datapack. If you face the middle switch dead on, you’ll see that you are blocked from hitting the other two by some metal grates. To unlock the box in which the datapack is held, it’s simply a case of quick throwing your batarang to hit a switch and then quickly maneuvering yourself into a position where you can hit the second and then third switch with quick throw baterangs before your 10 seconds is up.

Enigma Datapack 9: Despite technically being situated in the Industrial District, this datapack can be found high up on a wall under Gotham Pioneers bridge. Grapple up onto one the struts under the bridge and use your bat claw to pick the Enigma datapack off the wall. 

Enigma Datapack 10: This datapack can be found behind a destructible wall at ground level. Use your detective vision to locate it if necessary and your explosive gel to destroy the wall. The datapack is on the floor inside.

Enigma Datapack 11: You need to hack a console located next to the locked datapack in order to get this datapack. Use the password ‘UNTRUE’ and the lock box will open, allowing you to collect the datapack. 

Enigma Datapack 12: To get this datapack you’ll need to get yourself onto a ledge that you can’t grapple up to. If you face away from the tower in which the datapack is located, you’ll see a tall stack. Grapple up to it and glide down onto the ledge. If you're having trouble locating the ledge, there is a destructible wall to remove once you get onto it, so use your detective vision and the destructible wall should make the location of the ledge easy to spot. Once you’re on the ledge, use your explosive gel on the wall to get to the Enigma datapack inside.

Enigma Datapack 13: Requires glue grenades. This datapack is in a cage with three steaming pipes blocking your path. Use your glue grenades to block the pipes and then it's simply a case of picking up the datapack. 

Enigma Datapack 14: This is another datapack located right next to a console that you have to hack with your cryptography sequencer to gain access to the datapack. You need to get three passwords correct in order to hack the console. The first is ‘COMPLICATE’, the second is ‘ENTANGLE’ and the third is ‘PERPLEXITY’.

Enigma Datapack 15: In order to collect this Enigma datapack, stand on the pressure pad located opposite the locked datapack in order to open the lock box. Remain on the pressure pad and use your bat claw to bring the datapack to you.

Batman: Arkham Origins - Amusement Mile Enigma Datapacks

 

Enigma Datapack 1: This datapack is in a cage with a small gap at the bottom. Run towards the cage, slide through the gap and pick up the datapack. 

Enigma Datapack 2: Requires shock gloves. You’ll find this datapack at the rear of the boat on the east side of Amusement Mile. After you’ve used your shock gloves to charge the portable generator next to the datapack, you’ll have 39 seconds to trigger three pressure pads. The difficulty is that once you’ve triggered one pressure pad, you can’t touch the floor.

Turn around and run to the pressure pad on your left. From here, turn around and grapple onto the mast in front of you, using quick grapple to ensure you go directly into a glide when you reach the top of the mast. Glide down to land on the pressure pad closest to the datapack and then repeat the same process, this time landing on the pressure pad directly under the mast. This will open the lock box and give you access to the Enigma datapack.

Enigma Datapack 3: It doesn’t really get simpler than this. This datapack is on the floor on a walkway on Penguin's ship, The Final Offer. All you’ve got to do is pick it up. 

Enigma Datapack 4: This datapack is in a lock box behind a fence. Before jumping over the fence, look around it to find an open ventilation shaft. Throw a remote controlled baterang into the vent and guide it to the end where you’ll see a green button. Hitting the button will open the lockbox, so it’s now just a case of jumping over the fence to collect the datapack. 

Enigma Datapack 5: This datapack is located in a crate suspended in mid air. Turn on your detective vision and you will notice that one end of the crate has a destructible wall. Grapple up onto the high ledge opposite this destructible wall and then glide down towards it in order to smash through the wall. The datapack is on the floor inside. 

Enigma Datapack 6: This one’s easy. All you need to do is mark it on your map and you shouldn’t have any problems finding it atop a set of rafters.

Enigma Datapack 7: This datapack is to be found at ground level behind a destructible wall located in the corner where two buildings meet. Use your explosive gel to remove the wall and collect the datapack inside.

Enigma Datapack 8: You will find this datapack next to four pressure pads in a straight line. Once you trigger a pressure pad, a timer will start. All you need to do is run across the pressure pads in a straight line to open the lockbox and gain access to the datapack inside.

Enigma Datapack 9: Requires shock gloves. Once you locate this datapack, turn on your detective vision and follow the wiring from the locked datapack to a portable generator. Use your shock gloves to charge the generator. You’ll now have seven seconds to collect the datapack, so run back towards it and use your bat claw to pick it up before the lockbox closes again. 

Enigma Datapack 10: Requires shock gloves. Use your shock gloves to charge the portable generator directly below the datapack and then use your bat claw to snap up the datapack from the now open lockbox. 

Enigma Datapack 11: Requires remote claw. Turn on your detective vision once you reach the location of this datapack and you should see a destructible wall high up on the side of a building. There is an anchor point on the Dixon Docks sign directly opposite this wall, so use your remote claw to create a wire between the two buildings. Grapple up onto the wire and the zipline down towards the destructible wall to smash through. You’ll find the Enigma datapack inside.

Enigma Datapack 12: Like datapack 7, this datapack is at ground level behind a destructible wall in the corner where two building meet. Use your explosive gel on the wall to get to the datapack inside.

Enigma Datapack 13: Requires glue grenades. This datapack is ensconced in a ventilation shaft on top of a roof next to the 'Gotham Casino' sign. You’ll find a gap to get into the shaft next to a steaming pipe. Block the pipe with a glue grenade then crouch down to get into the ventilation shaft and collect the Enigma datapack inside. 

Enigma Datapack 14: This datapack is in a cage with two switches on the side. Use your batarang on the lit switch on the left. The right switch should now be lit. Place some explosive gel on the lit switch and then crawl through the venitalion shaft into the cage. Once you're in the middle, trigger the explosive gel to open the vent in front of you and continue through to collect the datapack. 

Enigma Datapack 15: Use your cryptography sequencer on the console next to the locked datapack. The password is 'CLEVERSCHEME'. With the console hacked, the lockbox will now open and you can pick up the Enigma datapack.

Enigma Datapack 16: This datapack is on top a shipping crate next to a pressure pad. Stand on the pad and a door will open in the shipping crate behind you. Remain on the pad and throw a remote-controlled batarang into the now open crate. You’ll have to guide the batarang threw the crate, down a hole in the floor at the far end of the crate and then back in the direction you came from to hit a green switch in front of you. This will open the lockbox and allow you to grab the datapack. 

Enigma Datapack 17: This datapack is behind a small destructible wall. Use your explosive gel to remove the wall and get to the datapack.

Enigma Datapack 18: It’s a little tricky to get to this datapack. It is located behind a cage on a ledge on the side of a building. There is a small gap in the cage, but you can’t grapple onto it. Instead, climb up on one of the cranes directly above the ledge and then glide down into the gap to collect the datapack.  

Batman: Arkham Origins - Sheldon Park Enigma Datapacks

 

Enigma Datapack 1: This datapack is located on the wall of the building at the base of the large tower in Sheldon Park. Walk onto the small bridge opposite the datapack to find a pressure pad. Stand on the pad, facing towards the building a timer will start. You will see three lit switches. Fire a standard batarang at the switches on your left and right and then use the remote-controlled batarang to hit the green switch directly in front of you. This will unlock the datapack, allowing you to reel it in with your bat claw.

Enigma Datapack 2: You will find this datapack in a cage with a gap at the bottom. Run towards the gap and slide threw it to collect the Enigma datapack inside. 

Enigma Datapack 3: This datapack is on a platform hung from the edge of a crane above the water. Look down to find a boat with a pressure pad. Glide down to trigger the pressure pad and start a timer. Quickly grapple back up to the platform and snap up the datapack with your bat claw. 

Enigma Datapack 4: Requires shock gloves. Find the Gotham City Light and Power building and find the small gap at the top of the building that you can grapple up to. You will find a locked datapack and a generator. Charge the generator with your shock gloves to unlock the datapack.

Enigma Datapack 5: Requires glue grenades. Walk through the entrance to the Gotham Light and Power building and look right to see some steaming pipes. Block the pipes with your glue grenades. Walk past the pipes and crawl under a gap to find the Enigma datapack.

Enigma Datapack 6: This datapack is in a cage with a small gap at the bottom. Run towards the gap, slide through and collect the Enigma datapack inside. 

Batman: Arkham Origins - Coventry Enigma Datapacks

 

Enigma Datapack 1: This datapack is on a ledge on the side of Gotham Pioneers Bridge, though is technically still in Coventry. Instead of gliding onto the ledge, land on the ground under it and you will find three unlit switches. Throw a remote-controlled batarang and guide it up to the ledge above you to hit the green lit switch there. This will turn on the three switches in front of you for a brief time, so either quick throw your baterangs on use the multi-target batarang to hit the switches quickly. You can now grapple up to the ledge and collect the datapack. 

Enigma Datapack 2: This datapack is to be on top a pipe that arches across in front of the entrance to Gotham Pioneers Bridge. Grapple up to the pipe to pick up the datapack. 

Enigma Datapack 3: When you've located this datapack, look to the right to see three lit green switches. Climb up onto the truck opposite and quick throw your baterangs to hit the switches and open the lockbox. You can now pick up the datapack with your batclaw. 

Enigma Datapack 4: You’ll find a cage with a green switch inside next to this locked datapack. There is a ventilation shaft that leads into the cage that is open at the end. Throw a remote-controlled batarang and guide it into the ventilation shaft and into the cage, hitting the switch. You can now collect the Enigma datapack. 

Enigma Datapack 5: Requires shock gloves. All you have to do to unlock this datapack is charge the generator next to it with your shock gloves. This will open the lock box and allow you to collect the datapack. 

Enigma Datapack 6: If you mark this datapack on your map, it shouldn’t be too hard to find. Grapple up to the gargoyles in the area and you'll find it strapped to a wall just below you. It’s not in a lockbox, so you just need to pick it up.

Enigma Datapack 7: You will need to hack the console below this datapack. The password is ‘PUZZLEMENT’. Once you’ve hacked the console, use the bat claw to collect the datapack. 

Enigma Datapack 8: This datapack is behind a destructible wall on the side of a building – it should be fairly easy to spot if you turn on detective vision. Grapple up to the gargoyle on the building opposite and then glide down into the destructible wall. Once you’ve smashed through you’ll find the datapack on the floor. 

Enigma Datapack 9: This datapack is next to a console that you will need to hack with your cryptography sequencer. The password is ‘TRUTHWILLOUT’. The lockbox will now open and you can collect the Enigma datapack. 

Enigma Datapack 10: If you drop down to ground level you should be able to spot this datapack high up on the side of a pillar. Use your bat claw to collect it. 

Enigma Datapack 11: This datapack is behind a destructible wall at ground level. Use your explosive gel to destroy the wall and get to the datapack behind it. 

Enigma Datapack 12: You will find this datapack next to three pressure pads, flanked by smoke stacks. Use your remote claw on the anchor points on the smoke stacks to create a wire that you can grapple up to. Stand on the pressure pad furthest from the datapack. From this point on, you can’t touch the floor, so grapple up to your wire and glide down onto another pressure pad. Repeat this for the final pressure pad and the lock box will open, allowing you to collect the datapack inside. 

Enigma Datapack 13: This datapack is behind a destructible surface that should be easy to locate with your detective vision. Use your explosive gel to destroy the barrier and collect the data back behind.  

Enigma Datapack 14: This datapack is on a wall, with one switch above it and three below it. Use your baterangs to hit the switches and then use your bat claw to reel in the datapack from the now open lockbox. 

Enigma Datapack 15: This datapack is on a wall at ground level. You can snatch it up with your bat claw. 

Enigma Datapack 16: You’ll find this datapack on the ceiling of a train tunnel. Use you bat claw to collect it. 

Enigma Datapack 17: Requires glue grenade. This datapack is in a cage with an entrance blocked by steam coming a pipe. Use your glue grenades to block the pipe, thus allowing you to walk past and collect the Enigma datapack.

Enigma Datapack 18: If you get too close to this datapack then the lockbox will snap shut. All you need to do is keep your distance and collect it with the bat claw. 

Batman: Arkham Origins - Burnley Enigma Datapacks

 

Enigma Datapack 1: This datapack is behind a small destructible wall; use your detective vision if you’re having trouble locating it. Once you’ve found it, use your explosive gel to destroy it and pick up the datapack inside. 

Enigma Datapack 2: Hack the console next to datapack with your cryptography sequencer to unlock it. You need to get three passwords to do so. The first is ‘PUZZLEBOX’, the second is ‘SHAKEDOWN’ and the third is ‘COERCION’. 

Enigma Datapack 3: There is an electrified wire attached to the side of the building on which this datapack is located. Throw a remote controlled baterang and guide it towards the wire to electrify it. Now hit the fuse box above the datapack and the lockbox will open, allowing you to collect it.  

Enigma Datapack 4: Requires shock gloves. This datapack is hidden in an alcove right down by the frozen water at the edge of the map. There is generator below it which you’ll need to charge with your shock gloves. Once you’ve done so, you can collect the datapack with your bat claw. 

Enigma Datapack 5: This datapack is in a lockbox mounted on the edge of the cage. Stand on the pressure pad outside the cage to open a door in the cage on the left. Throw a remote controlled baterang and guide it through the open door to hit the green switch inside. Now throw another remote-controlled batarang and guide it throw a gap on the ceiling of the right side cage to hit a switch inside. This will open the lockbox and allow you to collect the datapack. 

Enigma Datapack 6: This datapack is strapped to a wall above a ledge on the corner of the map. All you need to do is snap it up with your bat claw. 

Enigma Datapack 7: Hack the console next to this datapack with your cryptography sequencer to unlock it. The password is ‘FINALANALYSIS’.

Enigma Datapack 8: Mark this Enigma datapack on your map and its easy to find. It's on the side of a wall, so you’ll need to use your bat claw to collect it.   

Enigma Datapack 9: Requires shock gloves. Use your shock gloves to charge the generator next to this datapack and the lockbox will open, allowing you to pick it up.

Enigma Datapack 10: This datapack is in a cage next to two pressure pads and a generator. Charge the generator to light up the pressure pads. First stand on the right pressure pad, then the left. You can now collect the datapack from the bottom of the cage. 

Enigma Datapack 11: Requires glue grenades. You’ll find this datapack at the end of a grated cage. Stand on the pressure pad outside to open a section of the cage and then block the steaming pipes with glue grenades. You can now crawl into the opening in the cage and collect the Enigma datapack at the end. 

Enigma Datapack 12: You will see a pressure pad next to this datapack. Stand on it and look up to a bridge connecting two buildings. You will see lit green switches on the underside of the bridge. Quick throw some batarangs to hit the switches before the timer counts down and the lockbox will open, allowing you to collect the Enigma datapack with your bat claw.    

Enigma Datapack 13: You can spot this datapack hidden in a ventilation system. All you need to do is find the opening to the vent, crouch, go inside and collect the datapack. 

Enigma Datapack 14: This datapack is behind a small destructible surface. Use your detective vision if you’re having trouble spotting it and then use your explosive gel to remove it. You’ll find the datapack inside. 

Batman: Arkham Origins - Gotham Pioneers Bridge Enigma Datapacks

 

Enigma Datapack 1: This datapack is located under the bridge. There are three platforms hung underneath the bridge, each of which has a pressure pad and one of which also has a datapack. Once you trigger one of the pressure pads, you will have 24 seconds to glide and grapple to the other platforms and trigger the remaining two pressure pads. This will open the lockbox and allow you to collect the datapack.  

Enigma Datapack 2: This datapack is on top of an archway on the bridge. At one end is the datapack and at one end is a switch. Press the switch and the datapack will unlock, allowing you to collect it. 

Enigma Datapack 3: You will need to hack the console next to this datapack to unlock it. The first of the three passwords you will need to enter is ‘CHEATING’, the second is ‘TRUTHCOMESOUT’ and the third is ‘INFORMATION’. 

Enigma Datapack 4: Once you get to this datapack on top of the bridge's central tower, you will find a pressure pad on the floor in front of the datapack. Stand on it and pay attention to the order the four switches in front of you light up. This corresponds to the order in which you need to hit switches located on the four corners of the structure next to you. Use your remote-controlled batarang to do so and the lockbox will open. Collect the datapack with your bat claw. 

Enigma Datapack 5: To get to this datapack you need to glide down to the gap in the middle of the destroyed bridge. There is a corridor on the side of the bridge with a destructible surface – you may want to use your detective vision to help you locate it. Use your explosive gel to destroy the wall and you will find the datapack directly in front of you. 

Enigma Datapack 6: This datapack is on a boat off to the side of the bridge. Climb above the cabin on which the datapack is strapped to find a pressure pad. Once you stand on the pad, you’ll need to hit the second pressure pad on the floor in front of you without touching the floor. Grapple on to the steel girder above the pad and drop down before you hit it to land on the pad. This will open the lockbox and allow you to collect the Enigma datapack inside. 

Enigma Datapack 7: Requires disruptor. At the base of the bridge you’ll find a datapack, a hackable console and a jammer. Use your disruptor to shut down the jammer and then use your cryptography sequencer to hack the console. The password is ‘ZEROTRUST’. The lockbox will now open and you can pick up the Enigma datapack. 

Enigma Datapack 8: Requires shock gloves. This datapack is located on a ledge underneath the bridge’s entrance. You’ll find the datapack at one end of the ledge and a genrator at the other. Use your shock gloves to charge the generator and then return to the datapack to collect it.

Batman: Arkham Origins - The Bowery Enigma Data Packs

 

Enigma Datapack 1: Requires shockgloves. This datapack is on a wall above a generator. Use your shock gloves to charge the generator and then use your bat claw to collect the datapack. 

Enigma Datapack 2: Requires shock gloves. You’ll find this datapack next a generator and some pressure pads. Charge the generator with your shock gloves and then stand in front of the pressure pads facing the wall with the now lit switches. Hit the middle pressure pad, the left, the right, the left and then the right again. The lockbox will open and you can collect the datapack. 

Enigma Datapack 3: Once you’ve spotted this datapack, you’ll need to grapple up to the small bridges on either side of the datapack and find the green switchs located on each side of the building. Place explosive gel on each switch and then return to the datapack. Trigger the explosive gel and then quick throw three batarangs to hit the now lit switches above the datapack. The lockbox will now open and you can collect the datapack with your bat claw. 

Enigma Datapack 4: This datapack is on a ledge with a Sodercola sign next to it. You can’t grapple up to the ledge, so look for the gargoyle directly opposite the Sodercola sign and grapple up to it. Glide directly towards the ledge, dive for a couple of seconds and pull up to gain height. If you time it correctly, you’ll land on the ledge and can pick up the datapack.   

Enigma Datapack 5: Once you’ve spotted this datapack on the wall, head past it to find a hackable console on the wall on the other side. Use your cryptography sequncer and enter the password 'SHELLGAME'. Return to the Enigma datapack to collect it. 

Enigma Datapack 6: This datapack is on a balcony on the side of a building. You can’t grapple up to it so, facing the building, look to your left and grapple up to the building there to reach a high point. From here, you can glide onto the balcony and collect the datapack. 

Enigma Datapack 7: Stand on the pressure pad directly in front of the locked datapack. Look to your left and you should see a lit switch. Hit it with a baterang and then whip up the now unlocked datapack with your bat claw. 

Enigma Datapack 8: This datapack is hidden behind a destructible wall. Turn on your detective vision while searching if you’re having trouble spotting it and then use your explosive gel to destroy the wall and collect the datapack. 

Enigma Datapack 9: This one’s hidden behind a destructible wall. Use your detective vision to spot it if necessary and your explosive gel to destroy the destructible surface and get to the datapack behind it. 

Enigma Datapack 10: Requires remote claw. This datapack is behind a field of pressure pads. If you stand on the pressure pads, the door behind which the datapack is located is closed. Instead, look for the anchor point in front of the pressure pads and use your remote claw on it. Grapple onto the wire and shimmy across. Drop down once you are past the pressure pads and collect the Enigma datapack.

Enigma Datapack 11: You’ll find this datapack inside a cage. Stand on the pressure pad outside and a small gap will open. Throw a remote controlled batarang and guide it through the gap to hit the green switch inside the cage. This will keep the gap open, so you can now run and slide through it to collect the datapack inside. 

Enigma Datapack 12: Requires shock gloves. There are four pressure pads and a generator in front of this datapack. Charge the portable generator with your shock gloves and then, facing the wall, hit the pressure pads in the following order: Top left, top right, top left. Bottom left, bottom right, bottom left. The lockbox will now be open and you can collect the datapack. 

Enigma Datapack 13: Requires shock gloves. This datapack is in a small closed metal cage with steam blocking the way. Look above the cage to find a hook that you can pull open with your bat claw – this will take care of the steam. Now go to the generator next to the cage and charge it with your shock gloves. This will open a gap in the cage so that you can crawl in and collect the datapack. 

Enigma Datapack 14: Next to this datapack is a pressure pad and a cage with three switches inside. Go into the cage and place explosive gel on all three of the switches. Go back outside and stand on the pressure pad. Now trigger the explosive gel and the datapack will unlock, allowing you to collect it with your bat claw.   

Enigma Datapack 15: This datapack is on a ledge on The Bowery’s comms tower. Look for a high point and then glide down onto the ledge. You’ll need to dive in the middle of your glide and the pull up to gain some height. Once you're on the ledge, it’s just a case of picking up the Enigma datapack. 

Enigma Datapack 16: This datapack is at ground level, next to a hackable console. Use your cryptography sequencer on the console and enter the password ‘CHRONICLES’ to unlock the datapack. 

Batman: Arkham Origins - Diamond District Enigma Datapacks

 


Enigma Datapack 1: Requires shockgloves. You’ll find this datapack on a balcony alongside a portable generator. Charge the generator with your shock gloves and the datapack will unlock, allowing you to collect it. 

Enigma Datapack 2: Directly opposite this datapack is a pressure pad. Stand on the pad and a switch above the datapack will light up. Hit it with a batarang and then pick up the datapack from the now open lockbox. 

Enigma Datapack 3: This datapack is right on the edge of the map by the frozen water. You will see a pressure pad on the same wall as the datapack. Grapple up above it and then glide down to hit the pressure pad. This will open the lockbox for a few seconds allowing you to collect the datapack with your bat claw.

Enigma Datapack 4: Requires jammer. There is a hackable console and a jammer next to this datapack. Use the disruptor the jammer and then hack the console with your cryptography sequencer. The password is ‘SECRETKNOWLEDGE’. You can now pick up the datapack. 

Enigma Datapack 5: Place explosive gel on the three switches behind the cage to the right of the datapack. Stand on the pressure pad, quick throw three batarangs at the switches on your left and then trigger the explosive gel. If you do all this before the timer runs down, the lockbox will open and you can reel in the datapack with your bat claw. 

Enigma Datapack 6: Requires glue grenade. This datapack is in a cage, the entrance to which is blocked by two steaming pipes. Use your glue grenade to block the pipes and then walk past them to collect the Enigma datapack.    

Enigma Datapack 7: You’ll find this datapack hidden behind a three sided cage. The open side is on the side of the building so you’ll need to climb up on top of the cage and glide down into the empty gap to collect the datapack with your bat claw.

Enigma Datapack 8: This datapack is stuck to a ceiling and is fairly easy to spot with detective vision. The only problem is that there is a jammer nearby that disrupts your detective vision. Look for a generator atop a ledge and charge it with your shock gloves. This will drop you down to a destructible wall. Destroy it with explosive gel and then take out the jammer behind it with your disruptor. This will make it easier to spot the datapack with detective vision, which you can grab with your bat claw. 

Enigma Datapack 9: A pressure pad in front of this datapack alternately flashes red and green. All you need to do is stand on it when it’s green and the lockbox will open, allowing you to collect the datapack.

Enigma Datapack 10: Once you reach the area in which this datapack is located, look for a small cage. Pull off the grate on the side of the ventilation shaft with your batclaw and climb into the ventilation shaft behind it. The datapack is inside.

Enigma Datapack 11: This datapack is hidden behind a destructible surface. Use your detective vision to help you spot it and blow it up with an explosive gel. The datapack is on the wall inside.

Enigma Datapack 12: You’ll spot this datapack stuck to the side of a building. Grapple up above it and then glide to the pressure pad on the wall opposite you. Wall glide off it once you hit to another pressure pad opposite and then one wall glide one more time to land on a ledge from which you can pick up the Enigma datapack with your bat claw.

Enigma Datapack 13: Look round to the right of the ventilation shaft on which this datapack is stuck to find a grate that you can pull down with your bat claw. Once you’ve done this, return to stand on the pressure pad to the left of the datapack and throw a remote-controlled batarang at the electrified wires that this pressure pad activates.

You’ll need to electrify the batarang and then guide it through the hole you created in the ventilation shaft to hit a fuse box inside. This will open the lockbox and allow you to collect the datapack with your bat claw. 

Enigma Datapack 14: Face away from the locked datapack and throw a remote-controlled batarang out over the ledge. Then guide it back towards you, underneath the ledge you are standing on. Once you’ve got the batarang up through the gap underneath the ledge you should see a green switch. Hitting the switch will open the lockbox and allow you to pick up the datapack.

Enigma Datapack 15: This datapack is strapped to the side of the ‘Furniture Company’ sign. You’ll notice two groups of three lights that alternately light up. Quick throw three batarangs at one group to start a timer and then do the same when the others light up to unlock the datapack. 

Enigma Datapack 16: Requires disruptor. This datapack is next to a hackable console and three jammers. Use the disruptor on the three jammers (if you haven’t got the upgrade for the disruptor, you’ll have to wait for a recharge before you take out the last jammer). Once you’ve done that, use your cryptography sequencer to hack the console, entering the password ‘ILLICITSECRET’. You can now pick up the datapack.

Enigma Datapack 17: This datapack is at ground level, next to a hackable console. The three passwords you’ll have to enter, using your cryptography sequencer are, 'MALFEASANCES', 'MISBEHAVIOUR' and 'BLACKBOOK'. Once you’ve done so, collect the datapack. 

Enigma Datapack 18: This datapack is behind three explosive walls. You should be able to spot the first one with you detective vision easily. Take out each wall with your explosive gel and you will find the datapack. 

Enigma Datapack 19: Requires remote claw. This datapack is in a cage near the frozen water at the edge of the map. Standing on the frozen water, look up to find an anchor point and use your remote claw to create a wire that you can grapple up to. Once you’ve grappled up to the wire, you can shimmy along into the cage an collect the datapack inside.

 

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Game :
Batman: Arkham Origins
Formats :
PS3, Xbox 360
Categories :
Collectables Guide
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