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Market Force

There needs to be a marketing rethink for gaming as a whole. I’m talking about for the entire thinking behind gaming: why we do it; who does it; how we’re perceived by those members of the public who, for some bizarre reason, don’t actually play games; and whether we are indeed wasting our time. Things need to change, we need to stop being judged as subhuman shut-ins (which we are, but still) without even the most miniscule of social skills (again, guilty as charged). Therefore, I would like to put forward this proposition – broken down into easy steps for the mind to ingest:

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