APB Has No Level-Up System
Realtime Worlds' EJ Moreland (Lead Designer) and Jesse Knapp (Lead Gameplay Designer) fielded questions on the game in the video that you can see here.
"We don’t have any abstract statistics or skills or attributes in APB," Knapp said of the character upgrade mechanic. "Your character’s your character and you play with skill. However, you do have some items available in game that enable you to upgrade your weapons, vehicles and equipment as you play the game."
Asked about ammo, Knapp referred to the in-game economy: “You buy it. It’s one of the things you pay for,” he explained. “You can store large amounts of ammunition. There are various places around the environment that you can purchase or just refill you ammo, as well as upgrades that player characters and vehicles can get that allow you to have mobile resupply stations.”
Meanwhile, Moreland confirmed that players will eventually get to design chracters, costumes and vehicle decals in a web browser outside of the game. “We’re definitely looking at doing browser versions of the editors, but not for first release. It’ll probably be something you see trickle in, maybe a couple of releases in.”
Knapp revealed that there will be a technical limit on the number of layers in user-generated fashion , tattoo and decal designs, but that it shouldn’t affect player’s creativity. Players will also be able to generate multiple characters per account. “Definitely more than one,” said Knapp. “Although we haven’t decided how many yet, added Moreland. The pair also confirmed the game will have vehicular damage models, and a night/day cycle, although no weather system. They also said that the Beta is ongoing, and the game still has no fixed release date.